Public experiment · Aug 14–Nov 14, 2026

Evolution has a map.

Bibites Multiverse connects independent copies of The Bibites as neighboring ecosystems. Organisms cross between worlds. Evolution remains local, but its consequences can travel.

Every participant owns, runs, and saves a complete local world.

Map statusChecking the archive…Live, public, and read-only
Connected worlds—independent simulations
Known population—living Bibites
Migrations—recorded crossings
Who is on the map

Worlds have keepers.

Every name here was chosen by the participant who runs that world. A world that has named nobody is listed by its slot, and this page never invents a name for it.

New on the map

The most recently reserved places on the grid.

  • Waiting for the first relay status…

Simulation leaders

Keepers ranked by how much simulated time their worlds have produced.

  1. Waiting for the first relay status…
The original game

The Bibites

Every world on this map runs a copy of the game.

The Bibites is an artificial-life simulation created by Léo Caussan in 2017 and developed by Omnia Studios. Every creature in it carries its own genes and a neural-network brain. Nothing scores them. Food, mutation, and natural selection do the work, until behavior like pheromone-trail hunting or stockpiling food appears on its own. Its creator's stated goal is to prove that “life doesn't have to be carbon-based.”

It has been in open development since 2017, with public devlogs since 2019 and a talk at the ALIFE 2020 conference. Bibites Multiverse only gives it neighbors. The simulation itself is theirs.

Bibites Multiverse is an independent passion project, built out of an interest in artificial life. It is not affiliated with, endorsed by, or sponsored by Léo Caussan or Omnia Studios.

The idea

One map. Many evolutionary pressures.

This is not one synchronized mega-simulation. Each world develops on its own, and the borders between them become migration routes.

Independent worlds

Every participant controls a separate game, with its own clock, climate, settings, food, predators, and save files.

Real migration

A Bibite that crosses an edge can enter another participant's ecosystem and meet a completely different selection pressure.

Shared history

The public archive follows crossings, population, species, lineages, and changes in brain complexity without controlling any world.

How it works

A durable path between local simulations.

The migration path is encrypted, retry-safe, and designed to prefer a rare loss over ever duplicating an organism.

The BibitesThe game itself, running on your machine
Multiverse modWatches the world's borders
Participant sidecarKeeps durable custody in transit
Relay + archiveRoutes migrations and records history
Join the experiment

Give your world neighbors.

The Windows setup and Linux complete package below are always the newest release. They include The Bibites 0.6.3.1, the mod, and the connector. Each installer creates a unique world identity and keeps its secret on your machine. No join string is required. Add-on packages exist for anyone who already owns a supported copy.

Latest release v0.3.11

On Windows, three steps.

  1. Download the setup. It is one file. The checksums page beside these buttons lets you verify it first, if you want to.
  2. Run it and press Install. This is a community build with no code-signing certificate, so SmartScreen shows Windows protected your PC: select More info, then Run anyway.
  3. That is all of it. The game and the Bibites Multiverse launcher open by themselves, and your world reaches the live map about a minute later. The Bibites Multiverse icon on your desktop opens that launcher again. It starts your worlds, stops them without losing anything, and makes more of them.

On Linux: unpack the complete package, run ./install-bibites-multiverse.sh, then ./start-multiverse.sh. The install guide has both platforms in full.

Good to know

Before you cross the border.

Does the map control my simulation?

No. The public page is read-only, and every participant continues to control and save their own local world.

What happens when another world goes offline?

The map can route around a dark world when the axis has another live destination. Its reserved place remains waiting for it.

Is the public run permanent?

No. The announced run is August 14 through November 14, 2026. It can be extended by announcement and is never silently shortened.

Is this an official Bibites project?

No. Bibites Multiverse is an independent passion project, built out of an interest in artificial life. The Bibites was created by Léo Caussan and is developed by Omnia Studios; this project is not affiliated with, endorsed by, or sponsored by either of them.

Is this the game's own multiplayer?

No. Omnia Studios has announced its own plans for linked simulation realms. Bibites Multiverse is a separate, independent experiment that runs today, and it is not connected to that work.